| 1 | if (waiter == 0) |
| 2 | exit; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | while (instance_number(obj_battle_enemy_attack_fpellets) < 5) |
| 7 | instance_create(obj_battle_flowey_body_1.x, obj_battle_flowey_body_1.y, obj_battle_enemy_attack_fpellets); |
| 8 | cutscene_advance(); |
| 9 | break; |
| 10 | } |