1 | if instance_exists(spawner) |
2 | { |
3 | x = spawner.x + (lengthdir_x(move_dist, direction)) |
4 | y = spawner.y + (lengthdir_y(move_dist, direction)) |
5 | } |
6 | direction += spin_spd |
7 | move_dist += move_spd |
8 | if (fade_out == true) |
9 | { |
10 | image_alpha -= 0.25 |
11 | if (image_alpha <= 0) |
12 | instance_destroy() |
13 | } |