1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if (image_alpha < 1) |
7 |
{ |
8 |
image_alpha += 0.1 |
9 |
if (image_alpha > 1) |
10 |
image_alpha = 1 |
11 |
} |
12 |
if (state == "normal") |
13 |
{ |
14 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
15 |
animation_disjoint_angle = sign_modifier * (max_rise - round(game_maker_cannot_do_math)) |
16 |
time_elapsed += time_increase |
17 |
if (time_elapsed >= time_max) |
18 |
{ |
19 |
time_elapsed = 0 |
20 |
sign_modifier = (-sign_modifier) |
21 |
} |
22 |
image_angle = image_angle_n + animation_disjoint_angle |
23 |
} |
24 |
else if (state == "detract") |
25 |
{ |
26 |
if (no_loop_t == false) |
27 |
{ |
28 |
if (detract_counter == 1) |
29 |
{ |
30 |
image_angle_d = image_angle |
31 |
image_angle_d_location = image_angle_d - detract_charge_factor |
32 |
image_angle_d_location_2 = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
33 |
image_angle_r_location = image_angle |
34 |
image_angle_d_speed = image_angle_d_speed_1 |
35 |
no_loop_t = true |
36 |
} |
37 |
else if (detract_counter == 2) |
38 |
{ |
39 |
image_angle_d = image_angle |
40 |
image_angle_d_location = image_angle_d_location_2 |
41 |
image_angle_d_speed = image_angle_d_speed_2 |
42 |
no_loop_t = true |
43 |
} |
44 |
} |
45 |
image_angle_d += (image_angle_d_speed * (sign(image_angle_d_location - image_angle_d))) |
46 |
if (abs(image_angle_d_location - image_angle_d) < image_angle_d_speed) |
47 |
image_angle_d = image_angle_d_location |
48 |
if (image_angle_d == image_angle_d_location) |
49 |
{ |
50 |
if (detract_counter == 1) |
51 |
{ |
52 |
detract_counter += 1 |
53 |
no_loop_t = false |
54 |
} |
55 |
else if (detract_counter == 2) |
56 |
{ |
57 |
detract_counter = 1 |
58 |
image_angle_r = image_angle_d |
59 |
state = "retract" |
60 |
no_loop_t = false |
61 |
} |
62 |
} |
63 |
image_angle = image_angle_d |
64 |
} |
65 |
else if (state == "retract") |
66 |
{ |
67 |
image_angle_r += (image_angle_r_speed * (sign(image_angle_r_location - image_angle_r))) |
68 |
if (abs(image_angle_r_location - image_angle_r) < image_angle_r_speed) |
69 |
image_angle_r = image_angle_r_location |
70 |
if (image_angle_r == image_angle_r_location) |
71 |
state = "normal" |
72 |
image_angle = image_angle_r |
73 |
} |
74 |
with (obj_battle_enemy_attack_frostermit_pincher_left_2) |
75 |
event_user(0) |
76 |
with (obj_battle_enemy_attack_frostermit_pincher_left_3_outer) |
77 |
event_user(0) |
78 |
with (obj_battle_enemy_attack_frostermit_pincher_left_3_inner) |
79 |
event_user(0) |