1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if (image_alpha < 1 && can_move == false) |
7 |
{ |
8 |
image_alpha += 0.1 |
9 |
if (image_alpha > 1) |
10 |
image_alpha = 1 |
11 |
if (image_alpha == 1) |
12 |
can_move = true |
13 |
} |
14 |
if (can_move == true) |
15 |
{ |
16 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
17 |
animation_disjoint_x = sign_modifier * (max_rise - round(game_maker_cannot_do_math)) |
18 |
time_elapsed += time_increase |
19 |
if (time_elapsed >= time_max) |
20 |
{ |
21 |
time_elapsed = 0 |
22 |
sign_modifier = (-sign_modifier) |
23 |
} |
24 |
x_point = starting_position_x + animation_disjoint_x |
25 |
animation_disjoint_y += fall_speed |
26 |
y_point = round(starting_position_y + animation_disjoint_y) |
27 |
} |
28 |
position_factor = (x_point - starting_position_x) / max_rise |
29 |
angle_pos = angle_pos_default + angle_pos_max * position_factor |
30 |
x = x_point + angle_radius * (cos(angle_pos * 0.008726646259971648)) |
31 |
y = y_point - angle_radius * (sin(angle_pos * 0.008726646259971648)) |
32 |
image_angle += (angle_increase * position_factor) |
33 |
if (bbox_top > obj_dialogue_box_battle_transformation_any.bbox_bottom) |
34 |
{ |
35 |
if (image_alpha > 0) |
36 |
{ |
37 |
image_alpha -= 0.1 |
38 |
if (image_alpha < 0) |
39 |
image_alpha = 0 |
40 |
if (image_alpha == 0) |
41 |
instance_destroy() |
42 |
} |
43 |
} |