1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case -1: |
6 |
disc_yoffset -= abs(vsp) |
7 |
y += vsp |
8 |
if (disc_yoffset <= 0) |
9 |
{ |
10 |
vsp = lerp(vsp, 0, 0.15) |
11 |
if (abs(vsp) < 0.1) |
12 |
{ |
13 |
vsp = 0 |
14 |
scene = 1 |
15 |
} |
16 |
} |
17 |
break |
18 |
case 1: |
19 |
cutscene_wait(0.5) |
20 |
break |
21 |
case 2: |
22 |
if (spin_speed < 20) |
23 |
spin_speed += 1 |
24 |
else |
25 |
cutscene_advance() |
26 |
break |
27 |
case 3: |
28 |
var soul_dir = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
29 |
if (launch_timer > 0) |
30 |
launch_timer -= 1 |
31 |
else if (direction > floor(soul_dir - spin_speed) && direction < floor(soul_dir + spin_speed)) |
32 |
slow_down_noloop = true |
33 |
if (slow_down_noloop == true) |
34 |
{ |
35 |
spin_speed = lerp(spin_speed, 0, 0.75) |
36 |
if (spin_speed < 0.1) |
37 |
{ |
38 |
spin_speed = 0 |
39 |
scene++ |
40 |
} |
41 |
} |
42 |
break |
43 |
case 4: |
44 |
cutscene_wait(0.2) |
45 |
break |
46 |
case 5: |
47 |
speed = lerp(speed, 14, 0.5) |
48 |
if cutscene_wait(0.7) |
49 |
{ |
50 |
launch_timer = launch_timer_max |
51 |
slow_down_noloop = false |
52 |
scene = 1 |
53 |
cutscene_advance(2) |
54 |
} |
55 |
break |
56 |
} |
57 |
|
58 |
direction -= spin_speed |
59 |
image_angle = direction |
60 |
if (scene != 4 && scene != -1) |
61 |
speed = lerp(speed, 0, 0.3) |
62 |
if (scene == 2 || scene == 3) |
63 |
var alpha_new = 1 |
64 |
else |
65 |
alpha_new = 0 |
66 |
arrow_alpha = lerp(arrow_alpha, alpha_new, 0.2) |