1 |
draw_on_surface() |
2 |
var box = obj_dialogue_box_battle_transformation_any |
3 |
if (warning_draw == true) |
4 |
{ |
5 |
if (launch_dir == "up") |
6 |
{ |
7 |
draw_set_color(warning_col) |
8 |
draw_rectangle((x - 32), 320, (x + 32), (box.bbox_bottom - 10), false) |
9 |
draw_set_color(c_black) |
10 |
draw_rectangle((x - 30), 322, (x + 30), (box.bbox_bottom - 12), false) |
11 |
} |
12 |
else if (launch_dir == "down") |
13 |
{ |
14 |
draw_set_color(warning_col) |
15 |
draw_rectangle((x - 32), 320, (x + 32), (box.bbox_top + 10), false) |
16 |
draw_set_color(c_black) |
17 |
draw_rectangle((x - 30), 318, (x + 30), (box.bbox_top + 12), false) |
18 |
} |
19 |
else if (launch_dir == "left") |
20 |
draw_rectangle((box.bbox_left + 10), (y + 32), 320, (y - 32), true) |
21 |
else if (launch_dir == "right") |
22 |
draw_rectangle((box.bbox_right - 10), (y + 32), 320, (y - 32), true) |
23 |
} |