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gml_Object_obj_battle_enemy_attack_guardener_arm_half_Draw_0

(view raw script w/o annotations or w/e)
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draw_on_surface()
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var box = obj_dialogue_box_battle_transformation_any
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if (warning_draw == true)
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{
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    if (launch_dir == "up")
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    {
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        draw_set_color(warning_col)
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        draw_rectangle((x - 32), 320, (x + 32), (box.bbox_bottom - 10), false)
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        draw_set_color(c_black)
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        draw_rectangle((x - 30), 322, (x + 30), (box.bbox_bottom - 12), false)
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    }
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    else if (launch_dir == "down")
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    {
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        draw_set_color(warning_col)
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        draw_rectangle((x - 32), 320, (x + 32), (box.bbox_top + 10), false)
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        draw_set_color(c_black)
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        draw_rectangle((x - 30), 318, (x + 30), (box.bbox_top + 12), false)
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    }
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    else if (launch_dir == "left")
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        draw_rectangle((box.bbox_left + 10), (y + 32), 320, (y - 32), true)
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    else if (launch_dir == "right")
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        draw_rectangle((box.bbox_right - 10), (y + 32), 320, (y - 32), true)
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}