1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
8 |
{ |
9 |
var robot_b = instance_create(-40, (box.y - 40), obj_guardener_guy_b_noarms) |
10 |
var hands_b = instance_create_depth(robot_b.x, robot_b.y, (robot_b.depth - 1), obj_guardener_guy_bow) |
11 |
hands_b.robot_parent = robot_b |
12 |
var robot_a = instance_create((room_width + 40), box.y, obj_guardener_guy_a_flintlock) |
13 |
cutscene_advance() |
14 |
} |
15 |
obj_guardener_guy_a.active = false |
16 |
obj_guardener_guy_b.active = false |
17 |
break |
18 |
case 1: |
19 |
var arm = instance_create_depth((box.bbox_left + 40), (box.bbox_bottom + 5), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm_half) |
20 |
arm.launch_dir = "up" |
21 |
arm.image_angle = 180 |
22 |
arm.arm_return = 0 |
23 |
var arm2 = instance_create_depth((box.bbox_right - 40), (box.bbox_top - 5), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm_half) |
24 |
arm2.launch_dir = "down" |
25 |
arm2.image_angle = 0 |
26 |
arm2.arm_return = 0 |
27 |
cutscene_advance() |
28 |
break |
29 |
case 2: |
30 |
cutscene_wait(1) |
31 |
break |
32 |
case 3: |
33 |
var adv = 2 |
34 |
with (obj_guardener_guy_a_flintlock) |
35 |
{ |
36 |
var x_target = box.bbox_right + 80 |
37 |
x = lerp(x, x_target, 0.2) |
38 |
y = lerp(y, box.y, 0.2) |
39 |
if (abs(x - x_target) < 1) |
40 |
adv -= 1 |
41 |
} |
42 |
with (obj_guardener_guy_b_noarms) |
43 |
{ |
44 |
x_target = box.bbox_left - 40 |
45 |
x = lerp(x, x_target, 0.2) |
46 |
y = lerp(y, box.y, 0.2) |
47 |
if (abs(x - x_target) < 1) |
48 |
adv -= 1 |
49 |
} |
50 |
if (adv <= 0) |
51 |
cutscene_advance() |
52 |
break |
53 |
case 4: |
54 |
if cutscene_wait(7) |
55 |
{ |
56 |
obj_guardener_guy_bow.can_shoot = false |
57 |
return; |
58 |
} |
59 |
obj_guardener_guy_bow.can_shoot = true |
60 |
var lerp_amount_new = 0.1 |
61 |
if (obj_guardener_guy_a_flintlock.sprite_index != spr_guardener_guy_b_flintlock_shoot) |
62 |
{ |
63 |
lerp_amount_new = 0.01 |
64 |
lerp_amount = lerp_amount_new |
65 |
} |
66 |
lerp_amount = 0.1 |
67 |
obj_guardener_guy_a_flintlock.y = lerp(obj_guardener_guy_a_flintlock.y, (obj_heart_battle_fighting_red.y + 30), lerp_amount) |
68 |
if (shoot_timer > 0) |
69 |
shoot_timer -= 1 |
70 |
else if (obj_heart_battle_fighting_parent.x > 320) |
71 |
{ |
72 |
with (obj_guardener_guy_a_flintlock) |
73 |
{ |
74 |
audio_play_sound(snd_guardener_flintlock, 1, 0) |
75 |
sprite_index = spr_guardener_guy_b_flintlock_shoot |
76 |
image_index = 0 |
77 |
instance_create_depth((x - 40), (y - 30), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_bullet) |
78 |
} |
79 |
shoot_timer = shoot_timer_max |
80 |
} |
81 |
break |
82 |
case 5: |
83 |
adv = 2 |
84 |
with (obj_guardener_guy_a_flintlock) |
85 |
{ |
86 |
x_target = 720 |
87 |
x = lerp(x, x_target, 0.2) |
88 |
if (x > (x_target - 40)) |
89 |
adv -= 1 |
90 |
} |
91 |
with (obj_guardener_guy_b_noarms) |
92 |
{ |
93 |
x_target = -40 |
94 |
x = lerp(x, x_target, 0.2) |
95 |
if (x < (x_target + 20)) |
96 |
adv -= 1 |
97 |
} |
98 |
if (adv <= 0) |
99 |
cutscene_advance() |
100 |
break |
101 |
case 6: |
102 |
obj_guardener_guy_a.active = true |
103 |
obj_guardener_guy_b.active = true |
104 |
instance_destroy() |
105 |
break |
106 |
} |
107 |
|
108 |
if instance_exists(obj_guardener_guy_b_shield) |
109 |
{ |
110 |
var current_ball = instance_find(obj_battle_enemy_attack_guardener_bullet, 0) |
111 |
if instance_exists(obj_battle_enemy_attack_guardener_bullet) |
112 |
obj_guardener_guy_b_shield.y = lerp(obj_guardener_guy_b_shield.y, (current_ball.y + 20), 0.4) |
113 |
} |
114 |
with (obj_guardener_guy_a_flintlock) |
115 |
{ |
116 |
if (image_index >= (image_number - 1)) |
117 |
{ |
118 |
switch sprite_index |
119 |
{ |
120 |
case spr_guardener_guy_b_flintlock_reload: |
121 |
sprite_index = spr_guardener_guy_b_flintlock |
122 |
image_index = 0 |
123 |
break |
124 |
case 3628: |
125 |
sprite_index = spr_guardener_guy_b_flintlock_reload |
126 |
image_index = 0 |
127 |
break |
128 |
} |
129 |
|
130 |
} |
131 |
} |
132 |
with (obj_battle_enemy_attack_guardener_bullet) |
133 |
{ |
134 |
if place_meeting(x, y, obj_battle_enemy_attack_guardener_arm_half) |
135 |
{ |
136 |
var max_shards = 3 |
137 |
var shard_spread = 45 |
138 |
for (var i = 0; i < max_shards; i++) |
139 |
{ |
140 |
var shard = instance_create_depth(x, y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_bullet_shard) |
141 |
shard.speed = 4 |
142 |
shard.direction = -45 + i * shard_spread |
143 |
} |
144 |
instance_destroy() |
145 |
} |
146 |
} |