1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
8 |
{ |
9 |
var robot_b = instance_create(-40, box.y, obj_guardener_guy_b_noarms) |
10 |
var hands_b = instance_create_depth(robot_b.x, robot_b.y, (robot_b.depth - 1), obj_guardener_guy_throwing_hands) |
11 |
hands_b.robot_parent = robot_b |
12 |
hands_b.bombs = true |
13 |
var robot_a = instance_create((room_width + 40), box.y, obj_guardener_guy_a_noarms) |
14 |
var hands_a = instance_create_depth(robot_a.x, robot_a.y, (robot_a.depth - 1), obj_guardener_guy_throwing_hands) |
15 |
hands_a.robot_parent = robot_a |
16 |
hands_a.image_xscale = -1 |
17 |
hands_a.throw_delay += (hands_a.image_number - 0.5) |
18 |
hands_a.bombs = true |
19 |
cutscene_advance() |
20 |
} |
21 |
obj_guardener_guy_a.active = false |
22 |
obj_guardener_guy_b.active = false |
23 |
break |
24 |
case 1: |
25 |
var adv = 2 |
26 |
with (obj_guardener_guy_a_noarms) |
27 |
{ |
28 |
var x_target = box.bbox_right + 40 |
29 |
x = lerp(x, x_target, 0.2) |
30 |
y = lerp(y, box.y, 0.2) |
31 |
if (((abs(x + y)) - (abs(x_target + box.y))) < 1) |
32 |
adv -= 1 |
33 |
} |
34 |
with (obj_guardener_guy_b_noarms) |
35 |
{ |
36 |
x_target = box.bbox_left - 40 |
37 |
x = lerp(x, x_target, 0.2) |
38 |
y = lerp(y, box.y, 0.2) |
39 |
if (((abs(x + y)) - (abs(x_target + box.y))) < 1) |
40 |
adv -= 1 |
41 |
} |
42 |
if (adv <= 0) |
43 |
cutscene_advance() |
44 |
break |
45 |
case 2: |
46 |
break |
47 |
case 3: |
48 |
adv = 2 |
49 |
with (obj_guardener_guy_a_noarms) |
50 |
{ |
51 |
x_target = 720 |
52 |
x = lerp(x, x_target, 0.2) |
53 |
if (x > (x_target - 40)) |
54 |
adv -= 1 |
55 |
} |
56 |
with (obj_guardener_guy_b_noarms) |
57 |
{ |
58 |
x_target = -40 |
59 |
x = lerp(x, x_target, 0.2) |
60 |
if (x < (x_target + 20)) |
61 |
adv -= 1 |
62 |
} |
63 |
if (adv <= 0) |
64 |
cutscene_advance() |
65 |
break |
66 |
case 4: |
67 |
obj_guardener_guy_a.active = true |
68 |
obj_guardener_guy_b.active = true |
69 |
instance_destroy() |
70 |
break |
71 |
} |
72 |
|
73 |
if instance_exists(obj_guardener_guy_b_shield) |
74 |
{ |
75 |
var current_ball = instance_find(obj_battle_enemy_attack_guardener_bullet, 0) |
76 |
if instance_exists(obj_battle_enemy_attack_guardener_bullet) |
77 |
obj_guardener_guy_b_shield.y = lerp(obj_guardener_guy_b_shield.y, (current_ball.y + 20), 0.4) |
78 |
} |
79 |
with (obj_guardener_guy_a_flintlock) |
80 |
{ |
81 |
if (image_index >= (image_number - 1)) |
82 |
{ |
83 |
switch sprite_index |
84 |
{ |
85 |
case spr_guardener_guy_b_flintlock_reload: |
86 |
sprite_index = spr_guardener_guy_b_flintlock |
87 |
image_index = 0 |
88 |
break |
89 |
case 3628: |
90 |
sprite_index = spr_guardener_guy_b_flintlock_reload |
91 |
image_index = 0 |
92 |
break |
93 |
} |
94 |
|
95 |
} |
96 |
} |
97 |
with (obj_battle_enemy_attack_guardener_bullet) |
98 |
{ |
99 |
if (x < (obj_guardener_guy_b_shield.x + 40)) |
100 |
{ |
101 |
var max_shards = 3 |
102 |
var shard_spread = 45 |
103 |
for (var i = 0; i < max_shards; i++) |
104 |
{ |
105 |
var shard = instance_create_depth(x, y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_bullet_shard) |
106 |
shard.speed = 4 |
107 |
shard.direction = -45 + i * shard_spread |
108 |
} |
109 |
audio_play_sound(snd_guardener_flintlock_shield, 1, 0) |
110 |
instance_destroy() |
111 |
} |
112 |
} |