1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target) |
8 |
{ |
9 |
instance_create(-40, (box.y + 10), obj_guardener_guy_c_gun) |
10 |
cutscene_advance() |
11 |
} |
12 |
obj_guardener_guy_a.active = false |
13 |
break |
14 |
case 1: |
15 |
case 3: |
16 |
var adv = 1 |
17 |
with (obj_guardener_guy_c_gun) |
18 |
{ |
19 |
var x_target = box.bbox_left - 60 |
20 |
x = lerp(x, x_target, 0.2) |
21 |
y = lerp(y, (box.y + 10), 0.2) |
22 |
} |
23 |
if (adv <= 0) |
24 |
cutscene_advance() |
25 |
break |
26 |
case 2: |
27 |
break |
28 |
} |