| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target) |
| 8 |
{ |
| 9 |
instance_create(-40, box.y + 10, obj_guardener_guy_c_gun); |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
obj_guardener_guy_a.active = false; |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
case 3: |
| 16 |
var adv = 1; |
| 17 |
with (obj_guardener_guy_c_gun) |
| 18 |
{ |
| 19 |
var x_target = box.bbox_left - 60; |
| 20 |
x = lerp(x, x_target, 0.2); |
| 21 |
y = lerp(y, box.y + 10, 0.2); |
| 22 |
} |
| 23 |
if (adv <= 0) |
| 24 |
cutscene_advance(); |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
break; |
| 28 |
} |