1 |
var box = obj_dialogue_box_battle_transformation_any |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
instance_create_depth((box.bbox_right - 40), (box.bbox_top - 5), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
6 |
cutscene_advance() |
7 |
break |
8 |
case 1: |
9 |
cutscene_wait(1.5) |
10 |
break |
11 |
case 2: |
12 |
instance_create_depth((box.bbox_left + 40), (box.bbox_top - 5), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm_half) |
13 |
cutscene_advance() |
14 |
break |
15 |
case 3: |
16 |
cutscene_wait(1) |
17 |
break |
18 |
case 4: |
19 |
var arm = instance_create_depth((box.bbox_left + 40), (box.bbox_bottom + 5), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm_half) |
20 |
arm.launch_dir = "up" |
21 |
arm.image_angle = 180 |
22 |
cutscene_advance() |
23 |
break |
24 |
case 5: |
25 |
cutscene_wait(1.5) |
26 |
break |
27 |
case 6: |
28 |
instance_destroy() |
29 |
break |
30 |
} |