1 | var box = obj_dialogue_box_battle_transformation_any |
2 | switch scene |
3 | { |
4 | case 0: |
5 | cutscene_wait(0.5) |
6 | break |
7 | case 1: |
8 | var arm = instance_create_depth((box.bbox_left - 5), 330, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
9 | arm.launch_dir = "right" |
10 | arm.image_angle = 90 |
11 | cutscene_advance() |
12 | break |
13 | case 2: |
14 | cutscene_wait(1.5) |
15 | break |
16 | case 3: |
17 | if (!alarm[0]) |
18 | { |
19 | if (grass_spawn_count > 0) |
20 | { |
21 | alarm[0] = 7 |
22 | grass_spawn_count -= 1 |
23 | } |
24 | else |
25 | cutscene_advance() |
26 | } |
27 | break |
28 | case 4: |
29 | cutscene_wait(2.5) |
30 | break |
31 | case 5: |
32 | instance_destroy() |
33 | break |
34 | } |