| 1 | var box = 3154; |
| 2 | switch (scene) |
| 3 | { |
| 4 | case 0: |
| 5 | cutscene_wait(0.5); |
| 6 | break; |
| 7 | case 1: |
| 8 | var arm = instance_create_depth(box.bbox_left - 5, 330, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
| 9 | arm.launch_dir = "right"; |
| 10 | arm.image_angle = 90; |
| 11 | cutscene_advance(); |
| 12 | break; |
| 13 | case 2: |
| 14 | cutscene_wait(1.5); |
| 15 | break; |
| 16 | case 3: |
| 17 | if (!alarm[0]) |
| 18 | { |
| 19 | if (grass_spawn_count > 0) |
| 20 | { |
| 21 | alarm[0] = 7; |
| 22 | grass_spawn_count -= 1; |
| 23 | } |
| 24 | else |
| 25 | { |
| 26 | cutscene_advance(); |
| 27 | } |
| 28 | } |
| 29 | break; |
| 30 | case 4: |
| 31 | cutscene_wait(2.5); |
| 32 | break; |
| 33 | case 5: |
| 34 | instance_destroy(); |
| 35 | break; |
| 36 | } |