1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | var xx = 320 |
5 | var yy = box.bbox_top - 60 |
6 | instance_create_depth(xx, yy, (obj_heart_battle_fighting_parent.depth - 2), obj_battle_enemy_attack_guardener_laser_launcher) |