1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
8 |
{ |
9 |
instance_create(-40, box.y, obj_guardener_guy_b_shield) |
10 |
instance_create((room_width + 40), box.y, obj_guardener_guy_a_flintlock) |
11 |
cutscene_advance() |
12 |
} |
13 |
obj_guardener_guy_a.active = false |
14 |
obj_guardener_guy_b.active = false |
15 |
break |
16 |
case 1: |
17 |
case 3: |
18 |
var adv = 2 |
19 |
with (obj_guardener_guy_a_flintlock) |
20 |
{ |
21 |
var x_target = box.bbox_right + 80 |
22 |
x = lerp(x, x_target, 0.2) |
23 |
y = lerp(y, box.y, 0.2) |
24 |
if (((abs(x + y)) - (abs(x_target + box.y))) < 1) |
25 |
adv -= 1 |
26 |
} |
27 |
with (obj_guardener_guy_b_shield) |
28 |
{ |
29 |
x_target = box.bbox_left - 40 |
30 |
x = lerp(x, x_target, 0.2) |
31 |
y = lerp(y, box.y, 0.2) |
32 |
if (((abs(x + y)) - (abs(x_target + box.y))) < 1) |
33 |
adv -= 1 |
34 |
} |
35 |
if (adv <= 0) |
36 |
cutscene_advance() |
37 |
break |
38 |
case 2: |
39 |
var lerp_amount_new = 0.1 |
40 |
if (obj_guardener_guy_a_flintlock.sprite_index != spr_guardener_guy_b_flintlock_shoot) |
41 |
{ |
42 |
lerp_amount_new = 0.01 |
43 |
lerp_amount = lerp_amount_new |
44 |
} |
45 |
lerp_amount = 0.1 |
46 |
obj_guardener_guy_a_flintlock.y = lerp(obj_guardener_guy_a_flintlock.y, (obj_heart_battle_fighting_red.y + 30), lerp_amount) |
47 |
if (shoot_timer > 0) |
48 |
shoot_timer -= 1 |
49 |
else |
50 |
{ |
51 |
with (obj_guardener_guy_a_flintlock) |
52 |
{ |
53 |
audio_play_sound(snd_guardener_flintlock, 1, 0) |
54 |
sprite_index = spr_guardener_guy_b_flintlock_shoot |
55 |
image_index = 0 |
56 |
instance_create_depth((x - 40), (y - 30), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_bullet) |
57 |
} |
58 |
shoot_timer = shoot_timer_max |
59 |
shoot_count -= 1 |
60 |
if (shoot_count == 0) |
61 |
cutscene_advance() |
62 |
} |
63 |
break |
64 |
case 4: |
65 |
obj_guardener_guy_a_flintlock.sprite_index = spr_guardener_guy_b_flintlock |
66 |
cutscene_wait(1) |
67 |
break |
68 |
case 5: |
69 |
adv = 2 |
70 |
with (obj_guardener_guy_a_flintlock) |
71 |
{ |
72 |
x_target = 720 |
73 |
x = lerp(x, x_target, 0.2) |
74 |
if (x > (x_target - 40)) |
75 |
adv -= 1 |
76 |
} |
77 |
with (obj_guardener_guy_b_shield) |
78 |
{ |
79 |
x_target = -40 |
80 |
x = lerp(x, x_target, 0.2) |
81 |
if (x < (x_target + 20)) |
82 |
adv -= 1 |
83 |
} |
84 |
if (adv <= 0) |
85 |
cutscene_advance() |
86 |
break |
87 |
case 6: |
88 |
obj_guardener_guy_a.active = true |
89 |
obj_guardener_guy_b.active = true |
90 |
instance_destroy() |
91 |
break |
92 |
} |
93 |
|
94 |
if instance_exists(obj_guardener_guy_b_shield) |
95 |
{ |
96 |
var current_ball = instance_find(obj_battle_enemy_attack_guardener_bullet, 0) |
97 |
if instance_exists(obj_battle_enemy_attack_guardener_bullet) |
98 |
obj_guardener_guy_b_shield.y = lerp(obj_guardener_guy_b_shield.y, (current_ball.y + 20), 0.4) |
99 |
} |
100 |
with (obj_guardener_guy_a_flintlock) |
101 |
{ |
102 |
if (image_index >= (image_number - 1)) |
103 |
{ |
104 |
switch sprite_index |
105 |
{ |
106 |
case spr_guardener_guy_b_flintlock_reload: |
107 |
sprite_index = spr_guardener_guy_b_flintlock |
108 |
image_index = 0 |
109 |
break |
110 |
case 3628: |
111 |
sprite_index = spr_guardener_guy_b_flintlock_reload |
112 |
image_index = 0 |
113 |
break |
114 |
} |
115 |
|
116 |
} |
117 |
} |
118 |
with (obj_battle_enemy_attack_guardener_bullet) |
119 |
{ |
120 |
if (x < (obj_guardener_guy_b_shield.x + 40)) |
121 |
{ |
122 |
var max_shards = 3 |
123 |
var shard_spread = 45 |
124 |
for (var i = 0; i < max_shards; i++) |
125 |
{ |
126 |
var shard = instance_create_depth(x, y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_bullet_shard) |
127 |
shard.speed = 4 |
128 |
shard.direction = -45 + i * shard_spread |
129 |
} |
130 |
audio_play_sound(snd_guardener_flintlock_shield, 1, 0) |
131 |
instance_destroy() |
132 |
} |
133 |
} |