1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
var xx = choose((box.bbox_left + 40), (box.bbox_right - 40)) |
8 |
var yy = choose((box.bbox_top + 40), (box.bbox_bottom - 40)) |
9 |
if place_free(xx, yy) |
10 |
{ |
11 |
gear_current = instance_create_depth(xx, yy, (obj_heart_battle_fighting_parent.depth - 10), obj_battle_enemy_attack_guardener_launcher_destroyable_fadein) |
12 |
cutscene_advance() |
13 |
} |
14 |
break |
15 |
case 1: |
16 |
cutscene_wait(0.25) |
17 |
break |
18 |
case 2: |
19 |
if (gear_current.y < box.y) |
20 |
{ |
21 |
var launch_dir_new = "up" |
22 |
var dir_new = 180 |
23 |
yy = box.bbox_bottom + 5 |
24 |
} |
25 |
else |
26 |
{ |
27 |
launch_dir_new = "down" |
28 |
dir_new = 0 |
29 |
yy = box.bbox_top - 5 |
30 |
} |
31 |
xx = gear_current.x |
32 |
var arm = instance_create_depth(xx, yy, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_guardener_arm) |
33 |
arm.launch_dir = launch_dir_new |
34 |
arm.image_angle = dir_new |
35 |
arm.arm_return = 10 |
36 |
cutscene_advance() |
37 |
break |
38 |
case 3: |
39 |
if cutscene_wait(2) |
40 |
{ |
41 |
attack_count -= 1 |
42 |
if (attack_count > 0) |
43 |
cutscene_advance(0) |
44 |
else |
45 |
instance_destroy() |
46 |
} |
47 |
break |
48 |
} |