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gml_Object_obj_battle_enemy_attack_guardener_attack_8_Step_0

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if live_call()
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    return global.live_result;
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var box = 3154
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switch scene
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{
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    case 0:
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        cutscene_wait(1)
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        break
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    case 1:
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        var seed = instance_create_depth(grass_spawn_x_ar[grass_current], grass_spawn_y_ar[grass_current], (obj_heart_battle_fighting_parent.depth - 3), obj_battle_enemy_attack_guardener_seed_grow)
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        seed.direction = grass_spawn_direction[grass_current]
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        grass_current += 1
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        if (grass_current >= array_length(grass_spawn_x_ar))
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        {
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            cutscene_advance(3)
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            return;
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        }
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        cutscene_advance()
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        break
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    case 2:
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        if cutscene_wait(0.25)
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            cutscene_advance(1)
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        break
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    case 3:
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        cutscene_wait(2)
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        break
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    case 4:
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        instance_destroy()
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        break
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}