| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | image_alpha += 0.1; |
| 4 | if (image_alpha >= 1) |
| 5 | { |
| 6 | instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_launcher); |
| 7 | instance_destroy(); |
| 8 | } |