1 | if live_call() |
2 | return global.live_result; |
3 | image_alpha += 0.1 |
4 | if (image_alpha >= 1) |
5 | { |
6 | instance_create_depth(x, y, (obj_heart_battle_fighting_parent.depth - 2), obj_battle_enemy_attack_guardener_launcher) |
7 | instance_destroy() |
8 | } |