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gml_Object_obj_battle_enemy_attack_hand_lasers_creator_Create_0

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1
var battle_box = obj_dialogue_box_battle_transformation_any
2
instance_create_depth((battle_box.bbox_left - 60), (battle_box.bbox_top - 60), -1000, obj_battle_enemy_attack_axis_laser_hand)
3
obj_heart_battle_fighting_axis.movement_mode = 2
4
alarm[0] = room_speed * 9
alarm[0]

instance_destroy()