1 | var battle_box = obj_dialogue_box_battle_transformation_any |
2 | instance_create_depth((battle_box.bbox_left - 60), (battle_box.bbox_top - 60), -1000, obj_battle_enemy_attack_axis_laser_hand) |
3 | obj_heart_battle_fighting_axis.movement_mode = 2 |
4 | alarm[0] = room_speed * 9 |