Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_insomnitot_sheep_Other_10

(view raw script w/o annotations or w/e)
1
var distance_right = obj_battle_enemy_attack_insomnitot_fence.bbox_left - bbox_right
2
var distance_left = obj_battle_enemy_attack_insomnitot_fence.bbox_right - bbox_left
3
if ((attack_direction == 1 && distance_right <= distance_limit && distance_right > 0) || (attack_direction == -1 && distance_left >= (-distance_limit) && distance_left < 0))
4
{
5
    sprite_index = jump_sprite
6
    image_speed = 0
7
    image_index = 0
8
    state = "jump"
9
}