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gml_Object_obj_battle_enemy_attack_insomnitot_zzz_small_Step_0

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1
if (!instance_exists(obj_heart_battle_fighting_parent))
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    instance_destroy()
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game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2)
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animation_disjoint_x = sign_modifier * (max_rise - round(game_maker_cannot_do_math))
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time_elapsed += time_increase
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if (time_elapsed >= time_max)
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{
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    time_elapsed = 0
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    sign_modifier = (-sign_modifier)
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}
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x = draw_position_x + animation_disjoint_x
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y -= y_increase
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if instance_exists(obj_dialogue_box_battle_transformation_any)
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{
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    if (bbox_bottom < obj_dialogue_box_battle_transformation_any.bbox_top)
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        instance_destroy()
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}
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else
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    instance_destroy()