1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (image_alpha < 0.99) |
4 |
image_alpha = lerp(image_alpha, 1, 0.2) |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
if (x < 319) |
9 |
x = lerp(x, 320, 0.3) |
10 |
else |
11 |
{ |
12 |
x = 320 |
13 |
cutscene_advance() |
14 |
} |
15 |
break |
16 |
case 1: |
17 |
var charge_pos = ystart - 30 |
18 |
if (y > (charge_pos + 0.01)) |
19 |
y = lerp(y, charge_pos, 0.5) |
20 |
else |
21 |
cutscene_advance() |
22 |
var charge_percentage = (ystart - y) / (charge_pos - ystart) |
23 |
image_angle = -180 * charge_percentage |
24 |
break |
25 |
case 2: |
26 |
x = 320 |
27 |
x += irandom_range(-2, 2) |
28 |
if (spawn_timer > 0) |
29 |
spawn_timer -= 1 |
30 |
else |
31 |
{ |
32 |
var new_trash = instance_create_depth((x - spawn_offset_x_max * 0.5 + spawn_number_current * spawn_offset_x_inc), (y + 15), (depth + 1), obj_battle_enemy_attack_jandroid_garbage) |
33 |
if (irandom(pseudo_random) == 0 && green_spawn_noloop == false) |
34 |
{ |
35 |
var new_soap = instance_create_depth(new_trash.x, new_trash.y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_soap_collider) |
36 |
new_soap.white_id = new_trash |
37 |
new_trash.sprite_index = -4 |
38 |
green_spawn_noloop = true |
39 |
} |
40 |
if ((spawn_number_current + spawn_number_current_dir) > spawn_number || (spawn_number_current + spawn_number_current_dir) < 0) |
41 |
spawn_number_current_dir *= -1 |
42 |
spawn_number_current += spawn_number_current_dir |
43 |
spawn_timer = spawn_timer_max |
44 |
if (disc_count > 0) |
45 |
{ |
46 |
disc_count-- |
47 |
if (disc_count == 0) |
48 |
{ |
49 |
var disc = instance_create_depth(x, y, (depth + 1), obj_battle_enemy_attack_goosic_disk) |
50 |
disc.alarm[0] = 999999999 |
51 |
disc.alarm[1] = 999999999 |
52 |
disc.image_alpha = 1 |
53 |
disc.scene = -1 |
54 |
disc.vsp = 10 |
55 |
disc.disc_yoffset = 60 |
56 |
disc_count = -1 |
57 |
} |
58 |
} |
59 |
} |
60 |
break |
61 |
case 4: |
62 |
x = 320 + (irandom_range(-1, 1)) |
63 |
charge_pos = ystart + 5 |
64 |
if (y < (charge_pos - 0.05)) |
65 |
y = lerp(y, charge_pos, 0.4) |
66 |
else |
67 |
scene++ |
68 |
break |
69 |
case 5: |
70 |
x = 320 |
71 |
cutscene_wait(0.25) |
72 |
break |
73 |
case 6: |
74 |
var box = obj_dialogue_box_battle_transformation_any |
75 |
new_trash = instance_create_depth((box.x - 120), (box.bbox_top - 30), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_garbage_can) |
76 |
if (green_spawn_noloop == false) |
77 |
{ |
78 |
new_soap = instance_create_depth(new_trash.x, new_trash.y, (obj_heart_battle_fighting_parent.depth - 2), obj_battle_enemy_attack_jandroid_soap_collider) |
79 |
new_soap.white_id = new_trash |
80 |
new_trash.sprite_index = -4 |
81 |
green_spawn_noloop = true |
82 |
} |
83 |
cutscene_advance() |
84 |
break |
85 |
case 7: |
86 |
if (x < 439.9) |
87 |
x = lerp(x, 440, 0.3) |
88 |
else |
89 |
{ |
90 |
x = 440 |
91 |
instance_destroy() |
92 |
} |
93 |
image_alpha = (440 - x) / 120 |
94 |
break |
95 |
} |
96 |
|
97 |
pseudo_random = clamp((pseudo_random - 1), 0, 999) |