1 |
var box = obj_dialogue_box_battle_transformation_any |
2 |
excluded_number = irandom_range(1, 3) |
3 |
if (excluded_number != 1) |
4 |
instance_create_depth((box.bbox_left + 10), (box.bbox_top + 24), (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark) |
5 |
if (excluded_number != 2) |
6 |
instance_create_depth((box.bbox_right - 10), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark) |
7 |
if (excluded_number != 3) |
8 |
instance_create_depth((box.bbox_left + 10), (box.bbox_bottom - 24), (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark) |
9 |
alarm[1] = 15alarm[1]var box = obj_dialogue_box_battle_transformation_any
if (excluded_number != 1)
instance_create_depth((box.bbox_left - 20), (box.bbox_top + 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
if (excluded_number != 2)
instance_create_depth((box.bbox_right + 20), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
if (excluded_number != 3)
instance_create_depth((box.bbox_left - 20), (box.bbox_bottom - 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
alarm[0] = attack_interval |