1 | if live_call() |
2 | return global.live_result; |
3 | attack_timer = room_speed * 8 |
4 | alarm[0] = attack_timer |
5 | var box = obj_dialogue_box_battle_transformation_any |
6 | instance_create_depth((box.x - 120), (box.bbox_top - 60), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_garbage_can) |
7 | instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - 25), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_jandroid_slippery_floor_warning) |