1 | var xx = irandom_range((battle_box.bbox_left + 20), (battle_box.bbox_right - 20)) |
2 | instance_create_depth(xx, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_frogger) |
3 | obj_battle_enemy_attack_macro_frogger.vspeed = -3 |