1 |
if live_call() |
2 |
return global.live_result; |
3 |
var soul = obj_heart_battle_fighting_red |
4 |
switch state |
5 |
{ |
6 |
case "idle": |
7 |
sprite_index = spr_bigfrog_knight_idle |
8 |
image_speed = 1 |
9 |
state_timer -= 1 |
10 |
if (state_timer <= 0) |
11 |
{ |
12 |
self.state_switch("run") |
13 |
if (soul.y >= bbox_top) |
14 |
{ |
15 |
if (irandom(3) == 1) |
16 |
self.state_switch("attack") |
17 |
} |
18 |
} |
19 |
break |
20 |
case "run": |
21 |
if (sprite_index != spr_bigfrog_knight_start_run && sprite_index != spr_bigfrog_knight_run) |
22 |
{ |
23 |
sprite_index = spr_bigfrog_knight_start_run |
24 |
image_index = 0 |
25 |
image_speed = 1 |
26 |
run_switch_count = irandom_range(1, 2) |
27 |
} |
28 |
hsp = lerp(hsp, hsp_max, 0.25) |
29 |
var jump_chance = 5 |
30 |
if (run_switch_count <= 0 && abs(x - soul.x) < 60) |
31 |
{ |
32 |
self.state_switch("jump") |
33 |
if (soul.y >= bbox_top) |
34 |
{ |
35 |
if (irandom(2) == 1) |
36 |
self.state_switch("attack") |
37 |
} |
38 |
} |
39 |
break |
40 |
case "jump": |
41 |
if (sprite_index != spr_bigfrog_knight_air_slash) |
42 |
{ |
43 |
sprite_index = spr_bigfrog_knight_air_slash |
44 |
image_index = 0 |
45 |
image_speed = 1 |
46 |
} |
47 |
else if (image_index == 1 && floored == true) |
48 |
{ |
49 |
floored = false |
50 |
vsp = -8 |
51 |
} |
52 |
else if (image_index >= (image_number - 1)) |
53 |
{ |
54 |
image_index = image_number - 1 |
55 |
image_speed = 0 |
56 |
if (floored == true) |
57 |
{ |
58 |
self.state_switch("idle") |
59 |
if (soul.y >= bbox_top) |
60 |
{ |
61 |
if (irandom(5) == 1) |
62 |
self.state_switch("attack") |
63 |
} |
64 |
} |
65 |
} |
66 |
if (hsp_max > 0) |
67 |
{ |
68 |
if (hsp > 0) |
69 |
hsp -= 0.3 |
70 |
else |
71 |
hsp = 0 |
72 |
} |
73 |
else if (hsp < 0) |
74 |
hsp += 0.3 |
75 |
else |
76 |
hsp = 0 |
77 |
break |
78 |
case "attack": |
79 |
if (sprite_index != spr_bigfrog_knight_slash && sprite_index != spr_bigfrog_knight_slash_reset) |
80 |
{ |
81 |
sprite_index = spr_bigfrog_knight_slash |
82 |
image_index = 0 |
83 |
image_speed = 1 |
84 |
hsp = 7 |
85 |
hsp_max = abs(hsp_max) |
86 |
if (soul.x < x) |
87 |
{ |
88 |
hsp = -7 |
89 |
hsp_max = (-abs(hsp_max)) |
90 |
} |
91 |
} |
92 |
else if (image_index >= (image_number - 1)) |
93 |
{ |
94 |
if (sprite_index != spr_bigfrog_knight_slash_reset) |
95 |
{ |
96 |
sprite_index = spr_bigfrog_knight_slash_reset |
97 |
image_index = 0 |
98 |
image_speed = 1 |
99 |
} |
100 |
else |
101 |
self.state_switch("run") |
102 |
} |
103 |
if (hsp_max > 0) |
104 |
{ |
105 |
if (hsp > 0) |
106 |
hsp -= 0.15 |
107 |
else |
108 |
hsp = 0 |
109 |
} |
110 |
else if (hsp < 0) |
111 |
hsp += 0.15 |
112 |
else |
113 |
hsp = 0 |
114 |
break |
115 |
case "cast": |
116 |
if (sprite_index != spr_bigfrog_knight_slash && sprite_index != spr_bigfrog_knight_slash_reset) |
117 |
{ |
118 |
sprite_index = spr_bigfrog_knight_slash |
119 |
image_index = 0 |
120 |
image_speed = 1 |
121 |
can_cast = true |
122 |
} |
123 |
else if (image_index >= 1 && can_cast) |
124 |
{ |
125 |
for (var i = 0; i < 3; i++) |
126 |
{ |
127 |
var bullet = instance_create_depth(x, y, (depth + 1), obj_battle_enemy_attack_macro_knight_bullet) |
128 |
if (hsp_max > 0) |
129 |
bullet.direction = i * 30 |
130 |
else |
131 |
bullet.direction = 180 - i * 30 |
132 |
bullet.speed = 11 |
133 |
} |
134 |
can_cast = false |
135 |
} |
136 |
else if (image_index >= (image_number - 1)) |
137 |
{ |
138 |
if (sprite_index != spr_bigfrog_knight_slash_reset) |
139 |
{ |
140 |
sprite_index = spr_bigfrog_knight_slash_reset |
141 |
image_index = 0 |
142 |
image_speed = 1 |
143 |
} |
144 |
else |
145 |
self.state_switch("run") |
146 |
} |
147 |
break |
148 |
case "victory": |
149 |
hsp = 0 |
150 |
if (sprite_index != spr_bigfrog_knight_victory) |
151 |
{ |
152 |
sprite_index = spr_bigfrog_knight_victory |
153 |
image_index = 0 |
154 |
image_speed = 1 |
155 |
} |
156 |
else if (image_index >= (image_number - 1)) |
157 |
{ |
158 |
instance_destroy() |
159 |
instance_destroy(obj_battle_enemy_attack_macro_sword_frog_creator) |
160 |
return; |
161 |
} |
162 |
break |
163 |
} |
164 |
|
165 |
x += hsp |
166 |
vsp += grav |
167 |
if ((y + vsp) >= (battle_box.bbox_bottom - 4)) |
168 |
{ |
169 |
while ((y + sign(vsp)) < (battle_box.bbox_bottom - 4)) |
170 |
y += sign(vsp) |
171 |
vsp = 0 |
172 |
floored = true |
173 |
} |
174 |
y += vsp |
175 |
function state_switch_gml_Object_obj_battle_enemy_attack_macro_knight_Step_0(argument0) //gml_Script_state_switch_gml_Object_obj_battle_enemy_attack_macro_knight_Step_0 |
176 |
{ |
177 |
state = argument0 |
178 |
state_timer = 15 |
179 |
if (attack_timer <= 0) |
180 |
state = "victory" |
181 |
} |
182 |
|
183 |
if ((x + hsp * 3) >= (battle_box.bbox_right - 4) || (x + hsp * 3) <= (battle_box.bbox_left + 4)) |
184 |
{ |
185 |
hsp = 0 |
186 |
hsp_max *= -1 |
187 |
run_switch_count -= 1 |
188 |
if (state == "run" && irandom(3) == 1) |
189 |
state_switch("cast") |
190 |
} |
191 |
if (hsp_max > 0) |
192 |
image_xscale = -1 |
193 |
else if (hsp_max < 0) |
194 |
image_xscale = 1 |
195 |
attack_timer-- |