| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | var ball_offset = 30; |
| 5 | switch (attack_tick) |
| 6 | { |
| 7 | case 10: |
| 8 | instance_destroy(); |
| 9 | break; |
| 10 | } |
| 11 | attack_tick += 1; |