1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = 3154 |
4 | var ball_offset = 30 |
5 | switch attack_tick |
6 | { |
7 | case 10: |
8 | instance_destroy() |
9 | break |
10 | } |
11 | |
12 | attack_tick += 1 |