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gml_Object_obj_battle_enemy_attack_martlet_catapult_frame_stack_Create_0

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random_frames = irandom_range(0, 2)
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for (i = 0; i <= random_frames; i++)
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{
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    if (i == random_frames)
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    {
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        global.id_store = id
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        instance_create(x, (y - sprite_height * (i + 1) - 18), obj_battle_enemy_attack_martlet_catapult_frame_center)
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        id_frame_center = global.id_store
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    }
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    else
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    {
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        global.id_store = id
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        instance_create(x, (y - sprite_height * (i + 1)), obj_battle_enemy_attack_martlet_catapult_frame_middle)
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        id_frame_middle[i] = global.id_store
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    }
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}
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id_arm = id_frame_center.id_arm
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move_speed = 4
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x_destination = obj_dialogue_box_battle_transformation_any.bbox_right + 80
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launch_alarm = 20
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launch_alarm_active = false
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launch_count = 0
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launch_max = irandom_range(4, 6)