1 |
random_frames = irandom_range(0, 2) |
2 |
for (i = 0; i <= random_frames; i++) |
3 |
{ |
4 |
if (i == random_frames) |
5 |
{ |
6 |
global.id_store = id |
7 |
instance_create(x, (y - sprite_height * (i + 1) - 18), obj_battle_enemy_attack_martlet_catapult_frame_center) |
8 |
id_frame_center = global.id_store |
9 |
} |
10 |
else |
11 |
{ |
12 |
global.id_store = id |
13 |
instance_create(x, (y - sprite_height * (i + 1)), obj_battle_enemy_attack_martlet_catapult_frame_middle) |
14 |
id_frame_middle[i] = global.id_store |
15 |
} |
16 |
} |
17 |
id_arm = id_frame_center.id_arm |
18 |
move_speed = 4 |
19 |
x_destination = obj_dialogue_box_battle_transformation_any.bbox_right + 80 |
20 |
launch_alarm = 20 |
21 |
launch_alarm_active = false |
22 |
launch_count = 0 |
23 |
launch_max = irandom_range(4, 6) |