1 |
if live_call() |
2 |
return global.live_result; |
3 |
state = 1 |
4 |
spin_default_x = x |
5 |
spin_default_y = y |
6 |
spin_direction = angle_position_current |
7 |
switch sprite_index |
8 |
{ |
9 |
case spr_battle_enemy_attack_martlet_feather_1: |
10 |
case 2274: |
11 |
case 2275: |
12 |
var sound = audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
13 |
break |
14 |
case 2276: |
15 |
case 2278: |
16 |
sound = audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
17 |
break |
18 |
default: |
19 |
sound = audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
20 |
} |
21 |
|
22 |
audio_sound_gain(sound, 0.2, 0) |