1 |
if live_call() |
2 |
return global.live_result; |
3 |
trail_cc_current = trail_cc_start |
4 |
target_speed = spin_angle_speed |
5 |
x_destination = obj_heart_battle_fighting_parent.x |
6 |
y_destination = obj_heart_battle_fighting_parent.y |
7 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
8 |
target_direction = 1 |
9 |
spawner_id.x_store = x_destination |
10 |
spawner_id.y_store = y_destination |
11 |
spawner_id.angle_store = angle_destination |
12 |
global.id_store = id |
13 |
var target = instance_create_depth(x_destination, y_destination, -100, obj_battle_enemy_attack_martlet_feather_circle_final_target_1_axis) |
14 |
target.image_angle = angle_destination |
15 |
id_target = global.id_store |
16 |
state = 2 |
17 |
switch sprite_index |
18 |
{ |
19 |
case spr_battle_enemy_attack_martlet_feather_1: |
20 |
var sound = audio_play_sound(snd_mart_feather_atk3, 20, 0) |
21 |
break |
22 |
case 2274: |
23 |
case 2275: |
24 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0) |
25 |
break |
26 |
case 2276: |
27 |
case 2278: |
28 |
sound = audio_play_sound(snd_mart_feather_atk2, 20, 0) |
29 |
break |
30 |
default: |
31 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0) |
32 |
} |
33 |
|
34 |
audio_sound_gain(sound, 0.2, 0) |