| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
trail_cc_current = trail_cc_start; |
| 4 |
target_speed = spin_angle_speed; |
| 5 |
x_destination = obj_heart_battle_fighting_parent.x; |
| 6 |
y_destination = obj_heart_battle_fighting_parent.y; |
| 7 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 8 |
target_direction = 1; |
| 9 |
spawner_id.x_store = x_destination; |
| 10 |
spawner_id.y_store = y_destination; |
| 11 |
spawner_id.angle_store = angle_destination; |
| 12 |
global.id_store = id; |
| 13 |
var target = instance_create_depth(x_destination, y_destination, -100, obj_battle_enemy_attack_martlet_feather_circle_final_target_1_axis); |
| 14 |
target.image_angle = angle_destination; |
| 15 |
id_target = global.id_store; |
| 16 |
state = 2; |
| 17 |
var sound; |
| 18 |
switch (sprite_index) |
| 19 |
{ |
| 20 |
case spr_battle_enemy_attack_martlet_feather_1: |
| 21 |
sound = audio_play_sound(snd_mart_feather_atk3, 20, 0); |
| 22 |
break; |
| 23 |
case spr_battle_enemy_attack_martlet_feather_2: |
| 24 |
case spr_battle_enemy_attack_martlet_feather_3: |
| 25 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 26 |
break; |
| 27 |
case spr_battle_enemy_attack_martlet_feather_4: |
| 28 |
case spr_battle_enemy_attack_martlet_feather_5: |
| 29 |
sound = audio_play_sound(snd_mart_feather_atk2, 20, 0); |
| 30 |
break; |
| 31 |
default: |
| 32 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 33 |
} |
| 34 |
audio_sound_gain(sound, 0.2, 0); |