1 |
if live_call() |
2 |
return global.live_result; |
3 |
x_store = 0 |
4 |
y_store = 0 |
5 |
angle_store = 0 |
6 |
x_center = obj_dialogue_box_battle_transformation_any.x |
7 |
y_center = obj_dialogue_box_battle_transformation_any.y |
8 |
sign_modifier_radius = 1 |
9 |
time_elapsed_radius = 0 |
10 |
time_max_radius = 30 |
11 |
time_increase_radius = 1 |
12 |
max_rise_radius = 20 |
13 |
feather_angle_radius = obj_dialogue_box_battle_transformation_any.bbox_right - x_center + 60 + 60 * (instance_number(object_index) - 1) |
14 |
feather_angle_master = 0 |
15 |
feather_angle_speed = 6 |
16 |
if ((instance_number(object_index) % 2) == 0) |
17 |
feather_angle_speed *= -1 |
18 |
feather_sprite = spr_battle_enemy_attack_martlet_feather_1 |
19 |
fcreate_count = 5 |
20 |
fcreate_decrease = 360 / fcreate_count |
21 |
fcreate_angle_diff = 0 |
22 |
for (i = 0; i < fcreate_count; i += 1) |
23 |
{ |
24 |
var fcreate_x = x_center + feather_angle_radius * cos(degtorad(fcreate_angle_diff)) |
25 |
var fcreate_y = y_center - feather_angle_radius * sin(degtorad(fcreate_angle_diff)) |
26 |
instance_create_depth(fcreate_x, fcreate_y, -100, obj_battle_enemy_attack_martlet_feather_circle_final_feather) |
27 |
id_feather[i] = global.id_store |
28 |
with (id_feather[i]) |
29 |
{ |
30 |
sprite_index = other.feather_sprite |
31 |
image_index = 0 |
32 |
image_speed = 0 |
33 |
image_alpha = 0 |
34 |
image_angle = other.fcreate_angle_diff + 90 |
35 |
image_xscale = sign(other.feather_angle_speed) |
36 |
trail_sprite = sprite_index |
37 |
angle_position_current = other.fcreate_angle_diff |
38 |
spawner_id = other.id |
39 |
} |
40 |
fcreate_angle_diff -= fcreate_decrease |
41 |
if (fcreate_angle_diff < 0) |
42 |
fcreate_angle_diff += 360 |
43 |
} |
44 |
scr_get_random_number_orderscr_get_random_number_orderfunction scr_get_random_number_order(argument0, argument1) //gml_Script_scr_get_random_number_order
{
var rnumber_for_max = argument1 - argument0
for (i = 0; i <= rnumber_for_max; i++)
rnumber_order[i] = argument0 + i
for (i = 0; i <= (rnumber_for_max - 1); i++)
{
var rnumber_switch = irandom_range(i, rnumber_for_max)
if (rnumber_switch != i)
{
var rnumber_temp = rnumber_order[i]
rnumber_order[i] = rnumber_order[rnumber_switch]
rnumber_order[rnumber_switch] = rnumber_temp
}
}
} (0, (fcreate_count - 1)) |
45 |
feather_launch_counter = 0 |
46 |
feather_launch_no_loop = false |
47 |
feather_launch_alarm = 15 |