1 | if (!instance_exists(obj_martlet_body)) |
2 | sprite_index = spr_battle_enemy_attack_martlet_target_half_axis |
3 | x = obj_battle_enemy_attack_martlet_feather_circle_checker.x_store |
4 | y = obj_battle_enemy_attack_martlet_feather_circle_checker.y_store |
5 | image_angle = obj_battle_enemy_attack_martlet_feather_circle_checker.angle_store |
6 | image_speed = 0.6 |
7 | image_index = 0 |
8 | id_feather = global.id_store |
9 | global.id_store = id |