1 |
var distance_x = 60 |
2 |
var distance_y = 20 |
3 |
var distance_amount = irandom_range(0, 45) |
4 |
var distance_side = irandom_range(0, 1) |
5 |
if (distance_side == 0) |
6 |
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_x - distance_amount), (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_martlet_feather_fall_feather) |
7 |
else |
8 |
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x + distance_amount), (obj_dialogue_box_battle_transformation_any.bbox_top - distance_y), obj_battle_enemy_attack_martlet_feather_fall_feather) |
9 |
counter_current += 1 |
10 |
if (counter_current < counter_max) |
11 |
alarm[0] = alarm_count |