1 |
x_destination = obj_heart_battle_fighting_parent.x |
2 |
y_destination = obj_heart_battle_fighting_parent.y |
3 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
4 |
if (angle_difference(image_angle, angle_destination) > 0) |
5 |
spin_direction = 1 |
6 |
else |
7 |
spin_direction = -1 |
8 |
obj_battle_enemy_attack_martlet_feather_fall_checker.x_store = x_destination |
9 |
obj_battle_enemy_attack_martlet_feather_fall_checker.y_store = y_destination |
10 |
obj_battle_enemy_attack_martlet_feather_fall_checker.angle_store = angle_destination |
11 |
global.id_store = id |
12 |
with (instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_fall_target_1_axis)) |
13 |
geno_target_angle = other.explosion_angle |
14 |
id_target = global.id_store |
15 |
state = 1 |
16 |
switch sprite_index |
17 |
{ |
18 |
case spr_battle_enemy_attack_martlet_feather_1: |
19 |
audio_play_sound(snd_mart_feather_atk3, 20, 0) |
20 |
break |
21 |
case 2274: |
22 |
case 2275: |
23 |
audio_play_sound(snd_mart_feather_atk1, 20, 0) |
24 |
break |
25 |
case 2276: |
26 |
case 2278: |
27 |
audio_play_sound(snd_mart_feather_atk2, 20, 0) |
28 |
break |
29 |
default: |
30 |
audio_play_sound(snd_mart_feather_atk1, 20, 0) |
31 |
} |