1 | if live_call() |
2 | return global.live_result; |
3 | if (state == 2) |
4 | { |
5 | } |
6 | if (bullet_hit_draw_timer > 0) |
7 | shader_set(sh_flash) |
8 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_yellow, image_alpha) |
9 | shader_reset() |