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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_feather_final_Draw_0

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1
if live_call()
2
    return global.live_result;
3
if (state == 2)
4
{
5
}
6
if (bullet_hit_draw_timer > 0)
7
    shader_set(sh_flash)
8
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_yellow, image_alpha)
9
shader_reset()