1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
4 |
{ |
5 |
instance_destroy() |
6 |
return; |
7 |
} |
8 |
if (state == 2 && obj_heart_battle_fighting_parent.vulnerable == true && (!(place_meeting(xprevious, yprevious, obj_heart_hitbox_parent)))) |
9 |
{ |
10 |
var hsc_x_temp = x |
11 |
var hsc_y_temp = y |
12 |
var hsc_max = 4 |
13 |
for (i = 0; i < hsc_max; i++) |
14 |
{ |
15 |
x -= lengthdir_x((attack_speed / hsc_max), image_angle) |
16 |
y -= lengthdir_y((attack_speed / hsc_max), image_angle) |
17 |
with (obj_heart_hitbox_parent) |
18 |
event_user(0) |
19 |
} |
20 |
x = hsc_x_temp |
21 |
y = hsc_y_temp |
22 |
} |