1 |
var distance = 60 |
2 |
var distance_offset = 45 |
3 |
var distance_side = irandom_range(0, 1) |
4 |
var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left |
5 |
var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right |
6 |
var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top |
7 |
var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom |
8 |
if (distance_side == 0) |
9 |
instance_create(irandom_range((boundary_left + distance_offset), (boundary_right - distance_offset)), choose((boundary_top - distance), (boundary_bottom + distance)), obj_battle_enemy_attack_martlet_feather_flow_vertical) |
10 |
else if (distance_side == 1) |
11 |
instance_create(choose((boundary_left - distance), (boundary_right + distance)), irandom_range((boundary_top + distance_offset), (boundary_bottom - distance_offset)), obj_battle_enemy_attack_martlet_feather_flow_horizontal) |
12 |
counter_current += 1 |
13 |
if (counter_current < counter_max) |
14 |
alarm[0] = alarm_count |