| 1 | explosion_count = 0; |
| 2 | if (!instance_exists(obj_martlet_body)) |
| 3 | { |
| 4 | explosion_max = 12; |
| 5 | explosion_alarm = 25; |
| 6 | } |
| 7 | else |
| 8 | { |
| 9 | explosion_max = 8; |
| 10 | explosion_alarm = 40; |
| 11 | } |
| 12 | alarm[0] = 20; |