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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Create_0

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1
explosion_count = 0
2
if (!instance_exists(obj_martlet_body))
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{
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    explosion_max = 12
5
    explosion_alarm = 25
6
}
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else
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{
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    explosion_max = 8
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    explosion_alarm = 40
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}
12
alarm[0] = 20
alarm[0]

event_user(0)