1 | if (explosion_count == explosion_max && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_explosion)) && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_feather)) && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis))) |
2 | { |
3 | instance_destroy() |
4 | return; |
5 | } |