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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Step_2

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1
if (explosion_count == explosion_max && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_explosion)) && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_feather)) && (!instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis)))
2
{
3
    instance_destroy()
4
    return;
5
}