1 |
var fcreate_x = x_center + feather_angle_radius * cos(degtorad(feather_angle_master)) |
2 |
var fcreate_y = y_center - feather_angle_radius * sin(degtorad(feather_angle_master)) |
3 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_ff_1_feather) |
4 |
id_feather[feather_count] = global.id_store |
5 |
with (id_feather[feather_count]) |
6 |
{ |
7 |
sprite_index = obj_battle_enemy_attack_martlet_ff_1_checker.feather_sprite |
8 |
image_index = 0 |
9 |
image_speed = 0 |
10 |
image_alpha = 0 |
11 |
image_angle = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master |
12 |
trail_sprite = sprite_index |
13 |
spin_default_x = x |
14 |
spin_default_y = y |
15 |
spin_direction = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master |
16 |
switch sprite_index |
17 |
{ |
18 |
case spr_battle_enemy_attack_martlet_feather_1: |
19 |
case 2274: |
20 |
case 2275: |
21 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
22 |
break |
23 |
case 2276: |
24 |
case 2278: |
25 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
26 |
break |
27 |
default: |
28 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
29 |
} |
30 |
|
31 |
} |
32 |
feather_angle_master += feather_angle_speed |
33 |
if (feather_angle_master >= 360) |
34 |
feather_angle_master -= 360 |
35 |
else if (feather_angle_master < 0) |
36 |
feather_angle_master += 360 |
37 |
feather_angle_total += abs(feather_angle_speed) |
38 |
feather_count += 1 |
39 |
if (feather_angle_total < feather_angle_total_max) |
40 |
alarm[0] = 8 |