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gml_Object_obj_battle_enemy_attack_martlet_ff_1_feather_Other_10

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1
trail_cc_current = trail_cc_start
2
target_speed = spin_angle_speed
3
x_destination = obj_battle_enemy_attack_martlet_ff_1_checker.x_center
4
y_destination = obj_battle_enemy_attack_martlet_ff_1_checker.y_center
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angle_destination = point_direction(x, y, x_destination, y_destination)
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target_direction = 1
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obj_battle_enemy_attack_martlet_ff_1_checker.x_store = x_destination
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obj_battle_enemy_attack_martlet_ff_1_checker.y_store = y_destination
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obj_battle_enemy_attack_martlet_ff_1_checker.angle_store = angle_destination
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state = 1
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switch sprite_index
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{
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    case spr_battle_enemy_attack_martlet_feather_1:
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        audio_play_sound(snd_mart_feather_atk3, 20, 0)
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        break
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    case 2274:
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    case 2275:
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        audio_play_sound(snd_mart_feather_atk1, 20, 0)
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        break
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    case 2276:
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    case 2278:
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        audio_play_sound(snd_mart_feather_atk2, 20, 0)
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        break
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    default:
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        audio_play_sound(snd_mart_feather_atk1, 20, 0)
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}
27
28
alarm[0] = 20
alarm[0]

image_speed = 0 image_index = 0 state = 2