|
1
|
trail_cc_current = trail_cc_start;
|
|
2
|
target_speed = spin_angle_speed;
|
|
3
|
x_destination = obj_battle_enemy_attack_martlet_ff_1_checker.x_center;
|
|
4
|
y_destination = obj_battle_enemy_attack_martlet_ff_1_checker.y_center;
|
|
5
|
angle_destination = point_direction(x, y, x_destination, y_destination);
|
|
6
|
target_direction = 1;
|
|
7
|
obj_battle_enemy_attack_martlet_ff_1_checker.x_store = x_destination;
|
|
8
|
obj_battle_enemy_attack_martlet_ff_1_checker.y_store = y_destination;
|
|
9
|
obj_battle_enemy_attack_martlet_ff_1_checker.angle_store = angle_destination;
|
|
10
|
state = 1;
|
|
11
|
switch (sprite_index)
|
|
12
|
{
|
|
13
|
case spr_battle_enemy_attack_martlet_feather_1:
|
|
14
|
audio_play_sound(snd_mart_feather_atk3, 20, 0);
|
|
15
|
break;
|
|
16
|
case spr_battle_enemy_attack_martlet_feather_2:
|
|
17
|
case spr_battle_enemy_attack_martlet_feather_3:
|
|
18
|
audio_play_sound(snd_mart_feather_atk1, 20, 0);
|
|
19
|
break;
|
|
20
|
case spr_battle_enemy_attack_martlet_feather_4:
|
|
21
|
case spr_battle_enemy_attack_martlet_feather_5:
|
|
22
|
audio_play_sound(snd_mart_feather_atk2, 20, 0);
|
|
23
|
break;
|
|
24
|
default:
|
|
25
|
audio_play_sound(snd_mart_feather_atk1, 20, 0);
|
|
26
|
}
|
|
27
|
alarm[0] = 20; gml_Object_obj_battle_enemy_attack_martlet_ff_1_feather_Alarm_0.gml
image_speed = 0;
image_index = 0;
state = 2;
|