1 | x_center = obj_dialogue_box_battle_transformation_any.x |
2 | y_center = obj_dialogue_box_battle_transformation_any.y |
3 | feather_angle_radius = obj_dialogue_box_battle_transformation_any.bbox_right - x_center + 100 |
4 | feather_angle_master = 90 |
5 | feather_angle_speed = 60 |
6 | feather_angle_total = 0 |
7 | feather_angle_total_max = 180 |
8 | feather_count = 0 |
9 | feather_create_max = 3 |
10 | no_loop_destroy = false |
11 | var random_number = 2 |
12 | switch random_number |
13 | { |
14 | case 1: |
15 | feather_sprite = 2273 |
16 | break |
17 | case 2: |
18 | feather_sprite = 2274 |
19 | break |
20 | case 3: |
21 | feather_sprite = 2275 |
22 | break |
23 | case 4: |
24 | feather_sprite = 2276 |
25 | break |
26 | case 5: |
27 | feather_sprite = 2278 |
28 | break |
29 | default: |
30 | feather_sprite = 2273 |
31 | } |
32 | |
33 | event_user(0) |