| 1 |
for (i = 0; i < feather_create_max; i++) |
| 2 |
{ |
| 3 |
id_counter = i; |
| 4 |
feather_create_angle = feather_angle_master + ((360 / feather_create_max) * i); |
| 5 |
var fcreate_x = x_center + (feather_angle_radius * cos(degtorad(feather_create_angle))); |
| 6 |
var fcreate_y = y_center - (feather_angle_radius * sin(degtorad(feather_create_angle))); |
| 7 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_ff_2_feather); |
| 8 |
id_feather[feather_count][i] = global.id_store; |
| 9 |
with (id_feather[feather_count][i]) |
| 10 |
{ |
| 11 |
sprite_index = obj_battle_enemy_attack_martlet_ff_2_checker.feather_sprite; |
| 12 |
image_index = 0; |
| 13 |
image_speed = 0; |
| 14 |
image_alpha = 0; |
| 15 |
image_angle = obj_battle_enemy_attack_martlet_ff_2_checker.feather_create_angle + 180; |
| 16 |
trail_sprite = sprite_index; |
| 17 |
id_counter = obj_battle_enemy_attack_martlet_ff_2_checker.id_counter; |
| 18 |
feather_count = obj_battle_enemy_attack_martlet_ff_2_checker.feather_count; |
| 19 |
feather_angle = obj_battle_enemy_attack_martlet_ff_2_checker.feather_create_angle; |
| 20 |
} |
| 21 |
} |
| 22 |
switch (feather_sprite) |
| 23 |
{ |
| 24 |
case 2273: |
| 25 |
case 2274: |
| 26 |
case 2275: |
| 27 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
| 28 |
break; |
| 29 |
case 2276: |
| 30 |
case 2278: |
| 31 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 32 |
break; |
| 33 |
default: |
| 34 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 35 |
} |
| 36 |
feather_angle_master += feather_angle_speed; |
| 37 |
if (feather_angle_master >= 360) |
| 38 |
feather_angle_master -= 360; |
| 39 |
else if (feather_angle_master < 0) |
| 40 |
feather_angle_master += 360; |
| 41 |
feather_angle_total += abs(feather_angle_speed); |
| 42 |
feather_count += 1; |
| 43 |
if (feather_angle_total < feather_angle_total_max) |
| 44 |
alarm[0] = 75; |