1 |
for (i = 0; i < feather_create_max; i++) |
2 |
{ |
3 |
id_counter = i |
4 |
feather_create_angle = feather_angle_master + 360 / feather_create_max * i |
5 |
var fcreate_x = x_center + feather_angle_radius * cos(degtorad(feather_create_angle)) |
6 |
var fcreate_y = y_center - feather_angle_radius * sin(degtorad(feather_create_angle)) |
7 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_ff_2_feather) |
8 |
id_feather[feather_count][i] = global.id_store |
9 |
with (id_feather[feather_count][i]) |
10 |
{ |
11 |
sprite_index = obj_battle_enemy_attack_martlet_ff_2_checker.feather_sprite |
12 |
image_index = 0 |
13 |
image_speed = 0 |
14 |
image_alpha = 0 |
15 |
image_angle = obj_battle_enemy_attack_martlet_ff_2_checker.feather_create_angle + 180 |
16 |
trail_sprite = sprite_index |
17 |
id_counter = obj_battle_enemy_attack_martlet_ff_2_checker.id_counter |
18 |
feather_count = obj_battle_enemy_attack_martlet_ff_2_checker.feather_count |
19 |
feather_angle = obj_battle_enemy_attack_martlet_ff_2_checker.feather_create_angle |
20 |
} |
21 |
} |
22 |
switch feather_sprite |
23 |
{ |
24 |
case spr_battle_enemy_attack_martlet_feather_1: |
25 |
case 2274: |
26 |
case 2275: |
27 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0) |
28 |
break |
29 |
case 2276: |
30 |
case 2278: |
31 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
32 |
break |
33 |
default: |
34 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0) |
35 |
} |
36 |
|
37 |
feather_angle_master += feather_angle_speed |
38 |
if (feather_angle_master >= 360) |
39 |
feather_angle_master -= 360 |
40 |
else if (feather_angle_master < 0) |
41 |
feather_angle_master += 360 |
42 |
feather_angle_total += abs(feather_angle_speed) |
43 |
feather_count += 1 |
44 |
if (feather_angle_total < feather_angle_total_max) |
45 |
alarm[0] = 75 |