| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_feather) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false) |
| 4 | { |
| 5 | alarm[1] = 10; |
| 6 | no_loop_destroy = true; |
| 7 | } |