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gml_Object_obj_battle_enemy_attack_martlet_ff_2_final_checker_Step_0

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1
if live_call()
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    return global.live_result;
3
if ((!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_feather)) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false)
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{
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    alarm[1] = 10
alarm[1]

if live_call() return global.live_result; instance_destroy()
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    no_loop_destroy = true
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}