1 | instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_martlet_ff_3_target) |
2 | fcreate_count += 1 |
3 | if (fcreate_count < fcreate_max) |
4 | { |
5 | alarm[0] = fcreate_alarm |
6 | fcreate_alarm -= fcreate_minus |
7 | } |