| 1 | instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_martlet_ff_3_target); |
| 2 | fcreate_count += 1; |
| 3 | if (fcreate_count < fcreate_max) |
| 4 | { |
| 5 | alarm[0] = fcreate_alarm; |
| 6 | fcreate_alarm -= fcreate_minus; |
| 7 | } |