| 1 |
if (can_radius_increase == true) |
| 2 |
{ |
| 3 |
game_maker_cannot_do_math = power((time_elapsed_radius / ((time_max_radius / 2) * (1 / sqrt(max_rise_radius)))) - sqrt(max_rise_radius), 2); |
| 4 |
radius_increase = sign_modifier_radius * (max_rise_radius - round(game_maker_cannot_do_math)); |
| 5 |
time_elapsed_radius += time_increase_radius; |
| 6 |
if (time_elapsed_radius >= time_max_radius) |
| 7 |
{ |
| 8 |
time_elapsed_radius = 0; |
| 9 |
sign_modifier_radius = -sign_modifier_radius; |
| 10 |
} |
| 11 |
game_maker_cannot_do_math = power((time_elapsed_skew / ((time_max_skew / 2) * (1 / sqrt(max_rise_skew)))) - sqrt(max_rise_skew), 2); |
| 12 |
skew_increase = sign_modifier_skew * (max_rise_skew - round(game_maker_cannot_do_math)); |
| 13 |
time_elapsed_skew += time_increase_skew; |
| 14 |
if (time_elapsed_skew >= time_max_skew) |
| 15 |
{ |
| 16 |
time_elapsed_skew = 0; |
| 17 |
sign_modifier_skew = -sign_modifier_skew; |
| 18 |
} |
| 19 |
} |
| 20 |
can_radius_increase = true; |
| 21 |
for (i = 0; i < fcreate_count; i++) |
| 22 |
{ |
| 23 |
with (id_feather[i]) |
| 24 |
event_user(0); |
| 25 |
} |