1 |
if (can_radius_increase == true) |
2 |
{ |
3 |
game_maker_cannot_do_math = power((time_elapsed_radius / (time_max_radius / 2 * (1 / sqrt(max_rise_radius))) - sqrt(max_rise_radius)), 2) |
4 |
radius_increase = sign_modifier_radius * (max_rise_radius - round(game_maker_cannot_do_math)) |
5 |
time_elapsed_radius += time_increase_radius |
6 |
if (time_elapsed_radius >= time_max_radius) |
7 |
{ |
8 |
time_elapsed_radius = 0 |
9 |
sign_modifier_radius = (-sign_modifier_radius) |
10 |
} |
11 |
game_maker_cannot_do_math = power((time_elapsed_skew / (time_max_skew / 2 * (1 / sqrt(max_rise_skew))) - sqrt(max_rise_skew)), 2) |
12 |
skew_increase = sign_modifier_skew * (max_rise_skew - round(game_maker_cannot_do_math)) |
13 |
time_elapsed_skew += time_increase_skew |
14 |
if (time_elapsed_skew >= time_max_skew) |
15 |
{ |
16 |
time_elapsed_skew = 0 |
17 |
sign_modifier_skew = (-sign_modifier_skew) |
18 |
} |
19 |
} |
20 |
can_radius_increase = true |
21 |
for (i = 0; i < fcreate_count; i++) |
22 |
{ |
23 |
with (id_feather[i]) |
24 |
event_user(0) |
25 |
} |