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gml_Object_obj_battle_enemy_attack_martlet_wind_gust_final_Create_0

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if live_call()
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    return global.live_result;
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global.ps = part_system_create()
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part_system_depth(global.ps, -1)
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global.pt_Effect1 = part_type_create()
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part_type_shape(global.pt_Effect1, 0)
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part_type_size(global.pt_Effect1, 1, 1, 0, 0)
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part_type_scale(global.pt_Effect1, 2, 18)
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part_type_orientation(global.pt_Effect1, 0, 0, 0, 0, 0)
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part_type_color3(global.pt_Effect1, 9868950, 9868950, 9868950)
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part_type_alpha3(global.pt_Effect1, 0, 0.3, 0)
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part_type_blend(global.pt_Effect1, 0)
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part_type_life(global.pt_Effect1, 20, 20)
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part_type_speed(global.pt_Effect1, 8, 8, 0, 0)
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part_type_direction(global.pt_Effect1, 270, 270, 0, 0)
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part_type_gravity(global.pt_Effect1, 0, 0)
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global.pe_Effect1 = part_emitter_create(global.ps)
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var xp = x
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var yp = y
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part_emitter_region(global.ps, global.pe_Effect1, (xp - 80), (xp + 80), (yp - 30), (yp + 30), 0, 0)