1 |
if live_call() |
2 |
return global.live_result; |
3 |
with (obj_battle_enemy_attack_martlet_wind_gust_final_boulder) |
4 |
instance_destroy() |
5 |
with (obj_battle_enemy_attack_martlet_wind_gust_final_boulder_piece) |
6 |
instance_destroy() |
7 |
with (obj_battle_enemy_attack_martlet_wing_gust_final_object) |
8 |
instance_destroy() |
9 |
with (obj_battle_enemy_attack_martlet_wind_gust_wind) |
10 |
instance_destroy() |
11 |
if (global.current_hp_enemy <= 0) |
12 |
return; |
13 |
with (obj_dialogue_box_battle_transformation_any) |
14 |
event_user(0) |