| 1 | 
        if (state == 0)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            if (image_alpha < 1)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                image_alpha += 0.1;  | 
    
    
    
        | 6 | 
                if (image_alpha > 1)  | 
    
    
    
        | 7 | 
                    image_alpha = 1;  | 
    
    
    
        | 8 | 
            }  | 
    
    
    
        | 9 | 
            if (image_alpha == 1 && floor(obj_battle_enemy_attack_martlet_wing_gust_body.image_index) >= 2 && floor(obj_battle_enemy_attack_martlet_wing_gust_body.image_index) <= 4 && no_loop_alarm_fading_in == false)  | 
    
    
    
        | 10 | 
            { | 
    
    
    
        | 11 | 
                switch (sprite_index)  | 
    
    
    
        | 12 | 
                { | 
    
    
    
        | 13 | 
                    case spr_battle_enemy_attack_martlet_wing_gust_junk_ball:  | 
    
    
    
        | 14 | 
                    case spr_battle_enemy_attack_martlet_wing_gust_junk_radio:  | 
    
    
    
        | 15 | 
                        alarm[0] = 8;  | 
    
    
    
        | 16 | 
                        break;  | 
    
    
    
        | 17 | 
                    case spr_battle_enemy_attack_martlet_wing_gust_junk_saw:  | 
    
    
    
        | 18 | 
                    case spr_battle_enemy_attack_martlet_wing_gust_junk_plank:  | 
    
    
    
        | 19 | 
                        alarm[0] = 15;  | 
    
    
    
        | 20 | 
                        break;  | 
    
    
    
        | 21 | 
                    default:  | 
    
    
    
        | 22 | 
                        alarm[0] = 2;  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
                no_loop_alarm_fading_in = true;  | 
    
    
    
        | 25 | 
            }  | 
    
    
    
        | 26 | 
        }  | 
    
    
    
        | 27 | 
        if (state == 1)  | 
    
    
    
        | 28 | 
        { | 
    
    
    
        | 29 | 
            if (fall_speed < fall_speed_max)  | 
    
    
    
        | 30 | 
                fall_speed += 1;  | 
    
    
    
        | 31 | 
            var fs_temp = fall_speed;  | 
    
    
    
        | 32 | 
            if ((bbox_bottom + fs_temp) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))  | 
    
    
    
        | 33 | 
            { | 
    
    
    
        | 34 | 
                while ((bbox_bottom + sign(fs_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))  | 
    
    
    
        | 35 | 
                    y += sign(fs_temp);  | 
    
    
    
        | 36 | 
                fs_temp = 0;  | 
    
    
    
        | 37 | 
                state = 2;  | 
    
    
    
        | 38 | 
                switch (sound_type)  | 
    
    
    
        | 39 | 
                { | 
    
    
    
        | 40 | 
                    case 1:  | 
    
    
    
        | 41 | 
                        audio_play_sound(snd_mart_impact_1, 20, 0);  | 
    
    
    
        | 42 | 
                        break;  | 
    
    
    
        | 43 | 
                    case 2:  | 
    
    
    
        | 44 | 
                        audio_play_sound(snd_mart_impact_2, 20, 0);  | 
    
    
    
        | 45 | 
                        break;  | 
    
    
    
        | 46 | 
                    case 3:  | 
    
    
    
        | 47 | 
                        audio_play_sound(snd_mart_impact_3, 20, 0);  | 
    
    
    
        | 48 | 
                        break;  | 
    
    
    
        | 49 | 
                    default:  | 
    
    
    
        | 50 | 
                        audio_play_sound(snd_mart_impact_2, 20, 0);  | 
    
    
    
        | 51 | 
                }  | 
    
    
    
        | 52 | 
            }  | 
    
    
    
        | 53 | 
            y += fs_temp;  | 
    
    
    
        | 54 | 
        }  | 
    
    
    
        | 55 | 
        if (state == 2)  | 
    
    
    
        | 56 | 
        { | 
    
    
    
        | 57 | 
            if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_can)  | 
    
    
    
        | 58 | 
            { | 
    
    
    
        | 59 | 
                if (landing_init == false)  | 
    
    
    
        | 60 | 
                { | 
    
    
    
        | 61 | 
                    jump_speed = -12;  | 
    
    
    
        | 62 | 
                    grav = 2;  | 
    
    
    
        | 63 | 
                    angle_speed_sign = irandom_range(0, 1);  | 
    
    
    
        | 64 | 
                    if (angle_speed_sign == 0)  | 
    
    
    
        | 65 | 
                        angle_speed_sign = -1;  | 
    
    
    
        | 66 | 
                    move_speed = 4 * angle_speed_sign;  | 
    
    
    
        | 67 | 
                    angle_speed = 4 * (90 / (sprite_height / 2)) * -angle_speed_sign;  | 
    
    
    
        | 68 | 
                    landing_init = true;  | 
    
    
    
        | 69 | 
                }  | 
    
    
    
        | 70 | 
                y += jump_speed;  | 
    
    
    
        | 71 | 
                jump_speed += grav;  | 
    
    
    
        | 72 | 
                x += move_speed;  | 
    
    
    
        | 73 | 
                image_angle += angle_speed;  | 
    
    
    
        | 74 | 
                if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))  | 
    
    
    
        | 75 | 
                    instance_destroy();  | 
    
    
    
        | 76 | 
            }  | 
    
    
    
        | 77 | 
            else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_ball)  | 
    
    
    
        | 78 | 
            { | 
    
    
    
        | 79 | 
                if (landing_init == false)  | 
    
    
    
        | 80 | 
                { | 
    
    
    
        | 81 | 
                    if (landing_count == 0)  | 
    
    
    
        | 82 | 
                    { | 
    
    
    
        | 83 | 
                        jump_speed = -8;  | 
    
    
    
        | 84 | 
                        grav = 2;  | 
    
    
    
        | 85 | 
                        rolling_speed_sign = irandom_range(0, 1);  | 
    
    
    
        | 86 | 
                        if (rolling_speed_sign == 0)  | 
    
    
    
        | 87 | 
                            rolling_speed_sign = -1;  | 
    
    
    
        | 88 | 
                        rolling_speed = 4 * rolling_speed_sign;  | 
    
    
    
        | 89 | 
                        rolling_speed_angle = (90 / (sprite_width / 2)) * -rolling_speed;  | 
    
    
    
        | 90 | 
                    }  | 
    
    
    
        | 91 | 
                    else if (landing_count == 1)  | 
    
    
    
        | 92 | 
                    { | 
    
    
    
        | 93 | 
                        jump_speed = -4;  | 
    
    
    
        | 94 | 
                    }  | 
    
    
    
        | 95 | 
                    landing_count += 1;  | 
    
    
    
        | 96 | 
                    landing_init = true;  | 
    
    
    
        | 97 | 
                }  | 
    
    
    
        | 98 | 
                if (sign(jump_speed) == 1 && (y + (sprite_height / 2) + jump_speed) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4) && x >= obj_dialogue_box_battle_transformation_any.bbox_left && x <= obj_dialogue_box_battle_transformation_any.bbox_right)  | 
    
    
    
        | 99 | 
                { | 
    
    
    
        | 100 | 
                    while ((y + (sprite_height / 2) + sign(jump_speed)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))  | 
    
    
    
        | 101 | 
                        y += sign(jump_speed);  | 
    
    
    
        | 102 | 
                    jump_speed = 0;  | 
    
    
    
        | 103 | 
                    if (landing_count < 2)  | 
    
    
    
        | 104 | 
                        landing_init = false;  | 
    
    
    
        | 105 | 
                }  | 
    
    
    
        | 106 | 
                y += jump_speed;  | 
    
    
    
        | 107 | 
                jump_speed += grav;  | 
    
    
    
        | 108 | 
                x += rolling_speed;  | 
    
    
    
        | 109 | 
                image_angle += rolling_speed_angle;  | 
    
    
    
        | 110 | 
                if ((y + (sprite_height / 2)) > __view_get(e__VW.HView, 0))  | 
    
    
    
        | 111 | 
                    instance_destroy();  | 
    
    
    
        | 112 | 
            }  | 
    
    
    
        | 113 | 
            else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_radio)  | 
    
    
    
        | 114 | 
            { | 
    
    
    
        | 115 | 
                if (landing_init == false)  | 
    
    
    
        | 116 | 
                { | 
    
    
    
        | 117 | 
                    jump_speed = -10;  | 
    
    
    
        | 118 | 
                    grav = 2;  | 
    
    
    
        | 119 | 
                    x_default = x;  | 
    
    
    
        | 120 | 
                    y_default = y;  | 
    
    
    
        | 121 | 
                    shake_x = 1;  | 
    
    
    
        | 122 | 
                    shake_y = 1;  | 
    
    
    
        | 123 | 
                    angle_speed_sign = irandom_range(0, 1);  | 
    
    
    
        | 124 | 
                    if (angle_speed_sign == 0)  | 
    
    
    
        | 125 | 
                        angle_speed_sign = -1;  | 
    
    
    
        | 126 | 
                    move_speed = 4 * angle_speed_sign;  | 
    
    
    
        | 127 | 
                    angle_speed = 2 * -angle_speed_sign;  | 
    
    
    
        | 128 | 
                    landing_init = true;  | 
    
    
    
        | 129 | 
                }  | 
    
    
    
        | 130 | 
                y_default += jump_speed;  | 
    
    
    
        | 131 | 
                jump_speed += grav;  | 
    
    
    
        | 132 | 
                x_default += move_speed;  | 
    
    
    
        | 133 | 
                image_angle += angle_speed;  | 
    
    
    
        | 134 | 
                x = x_default + (2 * irandom_range(-shake_x, shake_x));  | 
    
    
    
        | 135 | 
                y = y_default + (2 * irandom_range(-shake_y, shake_y));  | 
    
    
    
        | 136 | 
                if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))  | 
    
    
    
        | 137 | 
                    instance_destroy();  | 
    
    
    
        | 138 | 
            }  | 
    
    
    
        | 139 | 
            else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_globe)  | 
    
    
    
        | 140 | 
            { | 
    
    
    
        | 141 | 
                if (landing_init == false)  | 
    
    
    
        | 142 | 
                { | 
    
    
    
        | 143 | 
                    jump_speed = -8;  | 
    
    
    
        | 144 | 
                    grav = 2;  | 
    
    
    
        | 145 | 
                    angle_speed_sign = irandom_range(0, 1);  | 
    
    
    
        | 146 | 
                    if (angle_speed_sign == 0)  | 
    
    
    
        | 147 | 
                        angle_speed_sign = -1;  | 
    
    
    
        | 148 | 
                    move_speed = 4 * angle_speed_sign;  | 
    
    
    
        | 149 | 
                    angle_speed = 2 * -angle_speed_sign;  | 
    
    
    
        | 150 | 
                    landing_init = true;  | 
    
    
    
        | 151 | 
                }  | 
    
    
    
        | 152 | 
                y += jump_speed;  | 
    
    
    
        | 153 | 
                jump_speed += grav;  | 
    
    
    
        | 154 | 
                x += move_speed;  | 
    
    
    
        | 155 | 
                image_angle += angle_speed;  | 
    
    
    
        | 156 | 
                if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))  | 
    
    
    
        | 157 | 
                    instance_destroy();  | 
    
    
    
        | 158 | 
            }  | 
    
    
    
        | 159 | 
            else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_shoe || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_mug || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_thingy || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_glass || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_saw || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_idk || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_plank)  | 
    
    
    
        | 160 | 
            { | 
    
    
    
        | 161 | 
                if (landing_init == false)  | 
    
    
    
        | 162 | 
                { | 
    
    
    
        | 163 | 
                    jump_speed = -10;  | 
    
    
    
        | 164 | 
                    grav = 2;  | 
    
    
    
        | 165 | 
                    angle_speed_sign = irandom_range(0, 1);  | 
    
    
    
        | 166 | 
                    if (angle_speed_sign == 0)  | 
    
    
    
        | 167 | 
                        angle_speed_sign = -1;  | 
    
    
    
        | 168 | 
                    move_speed = 4 * angle_speed_sign;  | 
    
    
    
        | 169 | 
                    angle_speed = 2 * -angle_speed_sign;  | 
    
    
    
        | 170 | 
                    landing_init = true;  | 
    
    
    
        | 171 | 
                }  | 
    
    
    
        | 172 | 
                y += jump_speed;  | 
    
    
    
        | 173 | 
                jump_speed += grav;  | 
    
    
    
        | 174 | 
                x += move_speed;  | 
    
    
    
        | 175 | 
                image_angle += angle_speed;  | 
    
    
    
        | 176 | 
                if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))  | 
    
    
    
        | 177 | 
                    instance_destroy();  | 
    
    
    
        | 178 | 
            }  | 
    
    
    
        | 179 | 
            else  | 
    
    
    
        | 180 | 
            { | 
    
    
    
        | 181 | 
                can_fade_out = true;  | 
    
    
    
        | 182 | 
            }  | 
    
    
    
        | 183 | 
            if (image_alpha > 0 && can_fade_out == true)  | 
    
    
    
        | 184 | 
            { | 
    
    
    
        | 185 | 
                image_alpha -= 0.1;  | 
    
    
    
        | 186 | 
                if (image_alpha < 0)  | 
    
    
    
        | 187 | 
                    image_alpha = 0;  | 
    
    
    
        | 188 | 
                if (image_alpha == 0)  | 
    
    
    
        | 189 | 
                    instance_destroy();  | 
    
    
    
        | 190 | 
            }  | 
    
    
    
        | 191 | 
        }  | 
    
    
    
        | 192 | 
         | 
    
    
    
        | 193 | 
        enum e__VW  | 
    
    
    
        | 194 | 
        { | 
    
    
    
        | 195 | 
            XView,  | 
    
    
    
        | 196 | 
            YView,  | 
    
    
    
        | 197 | 
            WView,  | 
    
    
    
        | 198 | 
            HView,  | 
    
    
    
        | 199 | 
            Angle,  | 
    
    
    
        | 200 | 
            HBorder,  | 
    
    
    
        | 201 | 
            VBorder,  | 
    
    
    
        | 202 | 
            HSpeed,  | 
    
    
    
        | 203 | 
            VSpeed,  | 
    
    
    
        | 204 | 
            Object,  | 
    
    
    
        | 205 | 
            Visible,  | 
    
    
    
        | 206 | 
            XPort,  | 
    
    
    
        | 207 | 
            YPort,  | 
    
    
    
        | 208 | 
            WPort,  | 
    
    
    
        | 209 | 
            HPort,  | 
    
    
    
        | 210 | 
            Camera,  | 
    
    
    
        | 211 | 
            SurfaceID  | 
    
    
    
        | 212 | 
        }  |