Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_mecha_frog_creator_Step_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
if (scene == 0)
4
{
5
    if layer_sequence_is_finished(entrance_seq)
6
    {
7
        idle_seq = layer_sequence_create("sequence_layer", xx, yy, 9)
8
        scene = 1
9
        instance_create_depth((xx - 67), (yy - 10), -100, obj_battle_enemy_attack_mecha_frog_arm)
10
        arm_right = instance_create_depth((xx + 70), (yy - 10), -100, obj_battle_enemy_attack_mecha_frog_arm)
11
        arm_right.image_xscale = -1
12
        hand_left = instance_create_depth((xx - 103), (yy - 18), -101, obj_battle_enemy_attack_mecha_frog_hand)
13
        hand_right = instance_create_depth((xx + 110), (yy - 18), -101, obj_battle_enemy_attack_mecha_frog_hand)
14
        hand_right.image_xscale = -1
15
        hand_reroll = true
16
    }
17
}
18
else if (scene == 1)
19
{
20
    layer_sequence_destroy(entrance_seq)
21
    scene = 2
22
}
23
if (hand_reroll == true)
24
{
25
    var new_hand = choose(hand_right, hand_left)
26
    with (new_hand)
27
        active = true
28
    hand_reroll = false
29
}