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gml_Object_obj_battle_enemy_attack_mecha_frog_shockwave_Step_0

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1
if live_call()
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    return global.live_result;
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image_alpha = 1
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image_xscale = sign(hspeed)
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switch scene
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{
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    case 0:
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        image_yscale = lerp(image_yscale, 3.1, 0.25)
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        if (image_yscale >= 3)
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            scene++
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        break
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    case 1:
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        image_yscale = lerp(image_yscale, 1, 0.25)
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        break
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}