| 1 | if (image_alpha < 1) | 
    
    
        | 2 | { | 
    
    
        | 3 |     image_alpha += 0.1; | 
    
    
        | 4 |     if (image_alpha > 1) | 
    
    
        | 5 |         image_alpha = 1; | 
    
    
        | 6 | } | 
    
    
        | 7 | if (can_move == false && set_alarm == false) | 
    
    
        | 8 | { | 
    
    
        | 9 |     angle = point_direction(x, y, round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), obj_dialogue_box_battle_transformation_any.bbox_top + center_disjoint); | 
    
    
        | 10 |     x += lengthdir_x(move_speed, angle); | 
    
    
        | 11 |     y += lengthdir_y(move_speed, angle); | 
    
    
        | 12 |     if (x == round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) && y == (obj_dialogue_box_battle_transformation_any.bbox_top + center_disjoint)) | 
    
    
        | 13 |     { | 
    
    
        | 14 |         alarm[0] = alarm_time; | 
    
    
        | 15 |         set_alarm = true; | 
    
    
        | 16 |     } | 
    
    
        | 17 | } | 
    
    
        | 18 | if (instance_exists(obj_heart_battle_fighting_parent) && can_move == true) | 
    
    
        | 19 | { | 
    
    
        | 20 |     angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); | 
    
    
        | 21 |     if (can_move == true) | 
    
    
        | 22 |     { | 
    
    
        | 23 |         x += lengthdir_x(move_speed, angle); | 
    
    
        | 24 |         y += lengthdir_y(move_speed, angle); | 
    
    
        | 25 |     } | 
    
    
        | 26 | } |